And though "girl with mysterious powers" is an RPG plot point I’ve written about probably dozens of times in reviews by this point, Star Ocean at least initially reeled me in with its mystery and had me hopeful that it was moving toward something worthwhile.īy the time Integrity and Faithlessness heads into space, 20 or so hours and about halfway through the game’s plot, its structure has devolved into a series of increasingly mundane excuses to trek back and forth across the game's shockingly tiny world. Fidel and Miki are bland heroes, but the expanded cast is full of more interesting characters, like the powerful magic-user Fiore, the womanizing captain Emmerson and the stoic-to-the-point-of-hilarity Victor. If Integrity and Faithlessness sounds generic from the start, it’s at least charming within its stereotypes. This revelation plods along until the characters begin to understand what's more or less clear to players from the start: The warring nations of Faykreed are actually being pushed along, manipulated and in some rare cases aided by visitors from the stars. Main character Fidel Camuze is the son of a legendary swordsman who, along with his childhood friend Miki, finds himself unexpectedly in the middle of a conflict between two warring nations of the planet Faykreed.īefore long, the growing party discovers Relia, a strange girl with mysterious powers - such as the ability to get kidnapped by the bad guys on half a dozen discrete occasions throughout the course of the game. Star Ocean: Integrity and Faithlessness begins like so many Japanese role-playing games: in a small town, with a young, unassuming protagonist.
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